IMPROVING STUDENTS' INFORMATION COMPETENCE BASED ON THE PROGRAMMING COURSE CURRICULUM MODULE

Authors

  • Niyazov Feruz Xushboqovich Denov tadbirkorlik va pedagogika instituti ―Axborot texnologiyalari kafedrasi o‘qituvchisi Email: bornils1995@gmail.com ORCID 0000-0001-2345-6789 Author
  • Abduraxmonov Bekruz Nurqul o‘g‘li Sayxunobod tumani 1-son Politexnikumi informatika fani o’qituvchisi Denov tadbirkorlik va pedagogika instituti Kompyuter tizimlari va ularning dasturiy taminoti yo‘nalishi 1-bosqich magistranti Email: abduraxmanovbekruz@gmail.com Author

Keywords:

In today's digital era, information and communication technologies (ICT) play a crucial role in all aspects of life, requiring the development of new skills. Particularly in teaching programming courses, it is essential to enhance students' information competency so that they are prepared to effectively utilize modern technologies.

Abstract

This article addresses the issue of enhancing students' information competence based on programming course modules. The significance of ongoing reforms in Uzbekistan's education system regarding the study of modern information technologies and programming is highlighted. Suggestions are provided for teaching students how to search, analyze, and utilize information innovatively through programming modules. The theoretical and practical results of the research are recommended for use in the development of programming education.

References

1. Mirziyoyev, Sh. (2017). Building a Free and Prosperous Democratic Uzbekistan Together. Tashkent: Uzbekistan Publishing House, p. 36.

2. Abdullayeva, Z. (2021). Methods of Teaching Programming and Algorithm Basics. Tashkent: TUIT Publishing House.

3. Papert, S. (1993). Mindstorms: Children, Computers, and Powerful Ideas. MIT Press.

4. Resnick, M. (2009). "Scratch: Programming for Everyone." Communications of the ACM, 52(11), 60–67. DOI: 10.1145/1592761.1592779.

5. Reddy, E., & Carter, M. (2018). "Blended Learning and Mobile Technologies in Education: Enhancing Student Engagement." Educational Technology Journal, 15(3), 45–59.

6. PhET Interactive Simulations. (2022). "PhET Simulations for Education." Retrieved from https://phet.colorado.edu.

7. https://quizizz.com.

8. https://kahoot.com.

9. Uzbekistan Presidential Decree. (2020). On Measures to Develop the Digital Economy. Tashkent. Retrieved from https://lex.uz.

10. Shadiev, R., & Huang, Y. (2020). Journal of Interactive Mobile Learning, 28(2), 99–115.

Downloads

Published

2026-01-21